iCompMan Manual

Configuration - Round Robin

Configuration - Round Robin

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Configuration - Round Robin

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Each Competition has participating Age Groups and Divisions. Divisions can have unlimited number of teams.

 

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Change Draw Priority- defines the scheduling priority when generating draws using the Draw Generator

 

Copy        - new competition structures (w/o teams) can be easily created based on an existing competition

 

Competition/Age Group update form:

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Player Registration Age Group Code

 - this is the default descriptor for the competition age group

 

Competition Age Group Code

 - the default code can be overwritten for easier identification.

 Example:

 Registration Age Group: Premier League

 Competition Age Group 1 : Premier League

 Competition Age Group 2 : Premier League Reserves

                 

Draw Sequence- defines the scheduling priority when generating draws using the Draw Generator

 

Field Category- indicates if a special field category (type) is required for this age group

 

Match Duration- this is the total lapsed time between the start of match  1 and start of match 2.

 

Maintain Results- if not selected then match results for the age group will be disabled

 

Publish Results- if not selected then results for this age group will be published on the iCompMan iData web page

 

Maintain Point Tables- if not selected then Point Tables for this age group will not be updated even if results are entered

 

Publish Point Tables- if not selected then Point Tables for this age group will be published on the iCompMan iData web page

 

Draw Calendar- defines playing dates for the age group -  see Calendars fro more details

 

 

Default Kickoff Times- these are the first/last match kickoff times for this Age Group                        .

 

Playing Days-        mark the playing days for this Age Group. If required you can override the first/last match kickoff times for a particular weekday.

 

Competition Division update page:

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Draw Sequence- defines the order in which Divisions' matches are scheduled within each individual Age Group.

 

Draw Calendar - you can apply a different calendar at this level overriding the calendar used for the Age Group.

 

Draw Template- you can assign your own draw template instead of using the program default.

 

 

Click the "Teams" button to add/modify team for the selected division.

 

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Change Draw Sequence- using the Sequence buttons you can move teams up and down the list which in return sets their seed number

 

Create BYE- normally you do not need to create a "bye" team as this is automatically handled by the Draw Generator. However, if you wish to "seed" a bye in a specific spot (position) then you can do this by clicking on the Create a Bye button

 

Pick teams from a List- this is the quickest way how to add teams to a division. You can select multiple teams in one go and "move" them into the division

 

Pick teams by Ranking- in some competition you may wish to "seed" teams according to their ranking in another competition

 

Regrading- see Teams Team Re-Grading for details

 

Obviously you can add teams one at the time using the "New" button. Also if you wish to nominate a preferred field and/or lock the Seed No. you can open the Competition Team update screen using the update buttons.

 

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Draw seed- sets a team's position in the division. By changing the Seeding you can influence the way teams are being paired and whether they play the first match at home or away. This only applies when using the default Draw Generator logic.

 

 Example of a deafult draw generator team pair template:

 A division comprises of 8 teams.

 Team pairs are created as per this matrix:  Team 1- 8, 2 - 7, 3 - 6, 4 -5                

 The first team in the pair is a Home team ( unless manually overridden).

 bulb You may have a club with teams in different Age Groups and Divisions and you want to make sure that all the club's teams are always playing either at home or away. You can achieve that by seeding all the teams either in the top half or the bottom half of their respective divisions. On the other hand a club may have a shortage of playing fields capacity, i.e. it can not accommodate all of their teams playing on the same day at their home ground. In such a case you will need to seed some of the club's teams in the top half in their divisions and some in the bottom half.

 Obviously this method will work 100% were the number of teams in a division is the same. Even across divisions with varying number of teams the success rate is still pretty high but it will not be 100%. In such situation you should use the Draw Generator's option the preview and if necessary manually assign match parameters before scheduling match times and fields.

                 

Preferred Field- a team may have a proffered field when they are playing on the home ground

 

Required- if a preferred Home Field is nominated and the Field required is marked, the Draw Generator will schedule matches for this team using only the nominated field when playing at home. If the team's match can not be scheduled on this field due to a capacity shortage, it will (the match) be marked as an "error" and the draw generator will not attempt to find another suitable field.

 If the Field Required is not marked, the Draw Generator will still try to use the Preferred Home Field but if it fails, it will use any other suitable field.

 

Required Kick-off time- enforces a match start time

 

Team Pairs

 

Before a draw is generated this tool creates all rounds and matches depending on your configuration parameters. Venues and start times are not assigned until  a draw generation.

 

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It goes without saying that this gives you a lot of flexibility in enforcing your specific match requirements. For example you can assign grounds/fields, start times as well as dates. "Locking" your data will prevent accidental changes.

 

bulbIt is not necessary to use the Team Pairs tool as the Draw Generator will create Team pairs if they do not exists. See the Draw Generator options for more information.

 

It is you responsibility to ensure that overriding the system created data does not conflict with other configuration parameters.